Agent





"Proxies are like... our 'kindred spirits.' Just like four-leaf clovers and canola flowers."
"While Seed Sr. was asleep, I made quite a few modifications to him~"
"I think... I gave him stealth capabilities in the latest update~"
"How did I do it, you ask? I just made some adjustments and tweaks by feel~"

Seed
Female
153 cm/240 cm (Mech)
Nov 22nd
TBA
苏婉/赵梓涵 (Su Wan/Zhao Zihan)
安野希世乃/玄田哲章 (Kiyono Yasuno/Tetsuaki Genda)
유혜지/구원 (Yoo Hye-ji/Guwon)
2.2


When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100.
The amount of Steel Charge required to gain once chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Gain an additional 40/20 Steel Charge when entering the battlefield/using Ultimate.
Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.
This is a solemn and mysterious building, isolated from the outside world. The pure white one belongs here. She shrinks back, carefully peering out through the wire fence.
What's the world outside like? Her curiosity flows beyond the sterile room, past the crumbling towers, dodging the pink giant flowers in the sky. Flowing further and further...
"Looks just like a cracked, stinky egg~"
"But I want to experience it for a while..."

When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF.
When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed.
For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.
This is a sprawling ruin of twisted steel.
An inexplicable, indescribable emotion chokes her throat, yet her tongue remains silent... Her vision blurs as some alien liquid trickles down her cheeks. Rubbing her eyes, blinking... What is this blinding thing clumsily drawing closer?
"Don't be afraid... I'm here... to save you..."
"Do you have... a name? My codename is... 'Seed.'"

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
This is just another break room in a military camp. They greeted her, trying to open her heart. A shy redheaded young lady, a strange chatty gun barrel, a golden retriever with an eye cover...
The big robot told her that they were all her friends.
"What are friends?"
"Friends... they're the ones you see when you look behind you."

When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.
This is a grand, bustling plaza.
On a stage towering above everyone else, someone is muttering something.
A voice calls out her name, and many people crowd around.
The dazed flower is transplanted onto the stage, gunpowder still fresh in her hair.
The black box flickers with light brighter than stars, and small metal patches are pinned onto both the older and the younger one, both equally at a loss for what to do.
This recognition also means that from this moment on, she is "Seed," and the robot that has always been by her side is now "Seed Sr."
"Did I do well?"
"Of course, you're our pride... this codename is proof of that, Seed."

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
This is a tiny safe house that almost no one knows about. The entire space is filled with scattered, miscellaneous items. Boxes, sofas, picture frames, and pots upon pots of flowers — red ones, yellow ones, pink ones, some standing straight, some fluffy, some drooping.
Close your eyes, cover your mouth, you'll hold it in for sure — she promised.
"Give them a little more time, okay?"
"They'll grow up beautifully... just like you."

Seed's CRIT DMG increases by 50%.
When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.
Here lies a vast sea of flowers, blooming wild and brilliant. She remembers how this place once looked — barren, without even a single blade of grass.
Who could have done such mischief?
Who transformed this desolate, gloomy Hollow Zero into this?
Who planted such a strong heart in this pale soil?
"So you've come such a long way on this circle..."
"Until we meet again, Seed Sr."


Press
Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits.
When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.
After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press
Summon the mech to perform a charged punch attack, dealing massive Electric DMG.
When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding
This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once.
Does not accumulate Steel Charge on hit.
Character is invulnerable while using this skill.
Seed has Steel Charge, which she can accumulate by hitting enemies with her skills.
Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold
Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG.
Does not accumulate Steel Charge on hit.
Character is invulnerable while using this skill.
Press
A quick dash dodge.
Character is invulnerable while using this skill.
Press
Throw steel wheels forward, dealing Physical DMG.
Press
Unleash a barrage of lasers at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
When the active character is launched, press
Unleash a barrage of lasers at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Press
Throw a steel wheel that traces a curved path, dealing Electric DMG.
With enough Energy, press
Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG.
Hold
During flight, release
Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter.
Character is invulnerable while using this skill.
During EX Special Attack: Raining Iron Petals, release
Unleash rapid cannon fire, dealing Electric DMG.
Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate:
Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG.
After using this skill, accumulate 60 Steel Charge.
Does not accumulate Steel Charge on hit.
Character is invulnerable while using this skill.
The Attack teammate with the highest initial ATK is considered Seed's Vanguard.
When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 100 and CRIT DMG by 15%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 100 and CRIT DMG by 15%.
When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 15%.
Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.
Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status.
Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration.
When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge.
*Stats shown are at Base level.
When another Attack Character is in your squad:
When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s.
Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES.
